

The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with 8 different government types. Victoria II spans the globe from 1836 with over 200 playable nations.

Do not translate text that appears unreliable or low-quality.Consider adding a topic to this template: there are already 2,149 articles in the main category, and specifying |topic= will aid in categorization.Machine translation like DeepL or Google Translate is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.Thanks to AFPG for his masterfully designed flags, as well as all the other anonymous contributions to Persia, Siberia and America.Thanks to Semper Victor for his Portrait mods, that I'm slowly integrating.Thanks to Faulty's for the icons and Thoughtful Punk for his flags.
#Victoria 2 mods mod
NNM is the true basis for almost every Victoria 2 mod out there, and the work done on it was fantastic. Rylock for his excellent New Nations Mod (NNM).The terrain system was originally taken from that mod, and fixed and adapted for some provinces, but then it was scrapped and replaced with an original system. Naselus and everyone who contributed to Pop Demand Mod (PDM).The Wiki is the place yo go if you are looking for info (disclaimer: info to come at a later date) or minimods (those are included). It's still under construction, but it's slowly getting there.
#Victoria 2 mods full
You can see some of the stuff that has been done in the past either in Moddb or in the pastebin.įrom 2019 onwards I expect to make a full transition to Github, as it's easier to organize everything - Moddb will still be used, but Github should become the main source of information. Hopefully, some day, I will sit down and write a "main features" section again as the one in Moddb is horribly outdated (and that will probably be based off the wiki in the git explaining the new mechanics). There are tons of stuff, and tons of bugfixes and flavour, and honestly I don't think I could recall it all even if I wanted to. As it shred is NNM/PDM base, overtime, it grew to be much more. The Historical Project Mod (HPM) is a mod started in 2014 out of the desire to expand on several good mechanics from NNM and PDM, while making the changes I wanted to see to these mods.
